Tuesday, March 24, 2009

Texturing Iggy Pop

I've spent a while texturing Iggy Pop
I'm using mental ray for the first time so I'm struggling to learn the skin shader and all it's intricacies. I'm going for a dramatic, illustrative look rather than total realism here, I guess.
It still needs work, on the specular and bumps maps especially. Hair is underway

Saturday, March 21, 2009

Monty Biggs modeling WIP

I've been doing some concept sculpting and modeling for Arran Potter's short film project.
I've been very lucky to get the opportunity to work on this project with him and some other very talented artists. The man has a vision, and the film definitely has a chance of being very successful (if I don't stuff it up too much).
This is MAX screenshot of an expression test to see how the model holds up when deformed.
The expression is a bit dodgy, but with work I think Monty should be able to emote pretty well. It's weird to be working mostly in MAX again after mostly using ZBrush but it has given me the chance to think about topology a bit more and that can't hurt.

Thursday, March 19, 2009

ZBrush Speed Sculpt

I did this sculpt in about 2.5 hours including making the base mesh in MAX
I just improvised something from a general idea I had, and ended up with this.
There's some wonky bits but it was good fun and practice.

Wednesday, March 11, 2009

Stegosaurus WIP #1

Today I started modeling a Stegosaurus for fun/practice/showreel
I think this may have been Julie's idea as she's a big stegosaurus fan, so this one is for her
Modelled the basemesh in Max and then started in ZBrush, it's a few hours at this point.
There's many little errors that I can see now that I post this.