Sunday, October 31, 2010

Homo Sapiens

I started this anatomy test a fair while ago because I hit a major creative dead end with my dragon. I havent been able to work on it much becasue of work on a general lack of energy but with the constant rain this weekend I had a chace to dust him off and try and make some progress. This render is from Vray using the SSS2 shader and 4 X 2K displacement maps (I'm testing out multiple UV region workflows in ZBrush). ZApplink works with multi UV so I should be able to get an obscene amount of detail in some maps. The poly limit in ZB will be a problem for utilising 4 X 4K disp maps though. More sculpting needed and more details