Tuesday, November 30, 2010

Speed sculpt render

Exported some displacement and normal maps to do some rendering in MAX, there are seam problems with the normal map



Sunday, November 28, 2010

Speed Sculpt

Spent a few hours on this today using the same base mesh as my human project. Making it up as I go. I'd like to do some more deatiling.

Wednesday, November 17, 2010

Human WIP#3

Some more work on this model. First pass at mr prim hair in vray, it's extremely slow and requires lots of samples to get a decent render, the result here is still pretty muddy at 1/16. I would love to use hairfarm but it costs too much.
I need to add pubic hair and overall body hair, some of this will probably be done using vray fur, if it works on displaced geometry There are areas in the textures and the sculpt that need addressing also.

Tuesday, November 2, 2010

Human WIP #2

Just some more sculpting on this dude and a quick hair test.
Vray can now render Max's hair and fur modifier with the mr prim rendering method. This is pretty cool as it allows me to light my hair with vray lights and GI if I want.