I've never tired to model a horse before and working the anatomy out has been heaps of fun.
Still lots of bits to fix up and accentuate.
It will be posed and have a rider so I don't want to sculpt too much detail in this neutral pose.
BaseMesh
BaseMesh
Because I haven't been very inspired lately I decided to have a go at the old 3d cliche. I started with a simple base and then retopped it in max and then back to zbrush. I'm currently sculpting it and I intend to light and texture. He also looks a bit generic so I need to give the character some interest before posing and costume etc



