Tiger Snake Scale Process
A quick rundown of how I set up the scales on this tiger snake model
Base geometry of the snake
Body scales and Belly scales
I used geometry nodes to distribute the scales on the points with some random variation and get a flat scales sheet, and a separate one for the belly scales
I used a Blender plugin called mesh materializer to wrap the flat sheet of scales on the the UV space of the snake mode. I used a lattice deformer on the scale sheet to help fit it better and get some scale tapering. I created some different scale sheets to get more control closer to the tail. I then fixed it up a bit in zbrush.
I used surface deform on the scales to bind them to the rigged snake model
That's pretty much it :)
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