Friday, May 29, 2009
Obese male Sculpt
I'm sculpting this at the same time as the female and I plan to have it as part of the same diorama. Probably about 3 hours spent on this one so far. Both sculpts will have costumes so I'm obviously spending more time on the faces as almost everything else will be covered. I still need the practice on proportions and form so I'm not totally skipping over the bodies. The diorama will be based on the Terry Prtachett book "Monstrous Regiment"
Thursday, May 28, 2009
Female Sculpt WIP
I thought it was time to study the female form a bit as I usually sculpt males for some reason. I've spent about 2 hours on this one so far and I'm relatively happy with the way it's going considering I'm having to learn a lot as I go. The pose is temporary just for the purposes of checking the proportions. I have plans to display this model with another one I'm working on as part of a diorama type situation.
*edit* Some refinement of the model and a less stupid pose
*edit* Some refinement of the model and a less stupid pose
Sunday, May 24, 2009
Monty Biggs Sculpt
Monday, April 20, 2009
Anatomy Study WIP 2
Friday, April 17, 2009
Anatomy Study WIP
Friday, April 10, 2009
Omar WIP3
Some more sculpting. I did a quick pose and expression because i was getting sick of him staring blankly. Finding the likeness to be very difficult to acheive, maybe because in all my reference material he has a beard, although I wouldn't want to have to rely on facial hair to sell the likeness. The neck is not quite right. At this point I'm just happy that he looks like a human being.
Wednesday, April 8, 2009
Omar WIP2
I've made some progress on Omar. He now looks a bit more like the man himself.
The actor's name is Michael K Williams
I sculpted in a beard but I will probably use a hair plugin for proper hair for the final render.
He has no eyebrows yet so he still looks funny. His cranium still is not quite the right shape.
The actor's name is Michael K Williams
I sculpted in a beard but I will probably use a hair plugin for proper hair for the final render.
He has no eyebrows yet so he still looks funny. His cranium still is not quite the right shape.
Sunday, April 5, 2009
Omar WIP
I've been watching The Wire for the last few weeks and I'm thoroughly addicted.
It truly is the greatest television show ever put to screen.
I've decided to have a go at sculpting one of the best charatcers in the show, Omar,
I'm not very good at doing likenesses from photos, but this one is going ok so far.
I'm trying to get the basic likeness correct before I put in any details, it's not there yet,
especially around the mouth, but if it comes out well it would be good on the showreel.
Also he looks stoned around the eyes, that will need to be fixed

It truly is the greatest television show ever put to screen.
I've decided to have a go at sculpting one of the best charatcers in the show, Omar,
I'm not very good at doing likenesses from photos, but this one is going ok so far.
I'm trying to get the basic likeness correct before I put in any details, it's not there yet,
especially around the mouth, but if it comes out well it would be good on the showreel.
Also he looks stoned around the eyes, that will need to be fixed

Tuesday, March 24, 2009
Texturing Iggy Pop
I've spent a while texturing Iggy Pop
I'm using mental ray for the first time so I'm struggling to learn the skin shader and all it's intricacies. I'm going for a dramatic, illustrative look rather than total realism here, I guess.
It still needs work, on the specular and bumps maps especially. Hair is underway
I'm using mental ray for the first time so I'm struggling to learn the skin shader and all it's intricacies. I'm going for a dramatic, illustrative look rather than total realism here, I guess.
It still needs work, on the specular and bumps maps especially. Hair is underway
Saturday, March 21, 2009
Monty Biggs modeling WIP
I've been doing some concept sculpting and modeling for Arran Potter's short film project.
I've been very lucky to get the opportunity to work on this project with him and some other very talented artists. The man has a vision, and the film definitely has a chance of being very successful (if I don't stuff it up too much).
This is MAX screenshot of an expression test to see how the model holds up when deformed.
The expression is a bit dodgy, but with work I think Monty should be able to emote pretty well. It's weird to be working mostly in MAX again after mostly using ZBrush but it has given me the chance to think about topology a bit more and that can't hurt.
I've been very lucky to get the opportunity to work on this project with him and some other very talented artists. The man has a vision, and the film definitely has a chance of being very successful (if I don't stuff it up too much).
This is MAX screenshot of an expression test to see how the model holds up when deformed.
The expression is a bit dodgy, but with work I think Monty should be able to emote pretty well. It's weird to be working mostly in MAX again after mostly using ZBrush but it has given me the chance to think about topology a bit more and that can't hurt.
Thursday, March 19, 2009
ZBrush Speed Sculpt
Wednesday, March 11, 2009
Stegosaurus WIP #1
Today I started modeling a Stegosaurus for fun/practice/showreel
I think this may have been Julie's idea as she's a big stegosaurus fan, so this one is for her
Modelled the basemesh in Max and then started in ZBrush, it's a few hours at this point.
There's many little errors that I can see now that I post this.
I think this may have been Julie's idea as she's a big stegosaurus fan, so this one is for her
Modelled the basemesh in Max and then started in ZBrush, it's a few hours at this point.
There's many little errors that I can see now that I post this.
Saturday, February 28, 2009
Iggy Pop Sculpt
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