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Friday, May 29, 2009

Obese male Sculpt

I'm sculpting this at the same time as the female and I plan to have it as part of the same diorama. Probably about 3 hours spent on this one so far. Both sculpts will have costumes so I'm obviously spending more time on the faces as almost everything else will be covered. I still need the practice on proportions and form so I'm not totally skipping over the bodies. The diorama will be based on the Terry Prtachett book "Monstrous Regiment"

Thursday, May 28, 2009

Female Sculpt WIP

I thought it was time to study the female form a bit as I usually sculpt males for some reason. I've spent about 2 hours on this one so far and I'm relatively happy with the way it's going considering I'm having to learn a lot as I go. The pose is temporary just for the purposes of checking the proportions. I have plans to display this model with another one I'm working on as part of a diorama type situation.
*edit* Some refinement of the model and a less stupid pose

Sunday, May 24, 2009

Monty Biggs Sculpt

A final sculpt for Monty Biggs.
I had fun making this and there were good opportunites for sculpting cloth and other surfaces.
Hopefully it can be of some use to Arran's project.

Monday, April 20, 2009

Anatomy Study WIP 2

Some more progress on this sculpt
I've never tried to model male genitalia before so that was a new challenge
Lots of detailing still to do. Fingers and toes especially.
Some muscles are incorrect, the forearms are weird.

Friday, April 17, 2009

Anatomy Study WIP


An anatomy study
I'm trying to practice eyeballing proportions and creating a face without reference
About 4-5 hours spent on this so far


Friday, April 10, 2009

Omar WIP3

Some more sculpting. I did a quick pose and expression because i was getting sick of him staring blankly. Finding the likeness to be very difficult to acheive, maybe because in all my reference material he has a beard, although I wouldn't want to have to rely on facial hair to sell the likeness. The neck is not quite right. At this point I'm just happy that he looks like a human being.

Wednesday, April 8, 2009

Omar WIP2

I've made some progress on Omar. He now looks a bit more like the man himself.
The actor's name is Michael K Williams
I sculpted in a beard but I will probably use a hair plugin for proper hair for the final render.
He has no eyebrows yet so he still looks funny. His cranium still is not quite the right shape.

Sunday, April 5, 2009

Omar WIP

I've been watching The Wire for the last few weeks and I'm thoroughly addicted.
It truly is the greatest television show ever put to screen.
I've decided to have a go at sculpting one of the best charatcers in the show, Omar,
I'm not very good at doing likenesses from photos, but this one is going ok so far.
I'm trying to get the basic likeness correct before I put in any details, it's not there yet,
especially around the mouth, but if it comes out well it would be good on the showreel.
Also he looks stoned around the eyes, that will need to be fixed

Tuesday, March 24, 2009

Texturing Iggy Pop

I've spent a while texturing Iggy Pop
I'm using mental ray for the first time so I'm struggling to learn the skin shader and all it's intricacies. I'm going for a dramatic, illustrative look rather than total realism here, I guess.
It still needs work, on the specular and bumps maps especially. Hair is underway

Saturday, March 21, 2009

Monty Biggs modeling WIP

I've been doing some concept sculpting and modeling for Arran Potter's short film project.
I've been very lucky to get the opportunity to work on this project with him and some other very talented artists. The man has a vision, and the film definitely has a chance of being very successful (if I don't stuff it up too much).
This is MAX screenshot of an expression test to see how the model holds up when deformed.
The expression is a bit dodgy, but with work I think Monty should be able to emote pretty well. It's weird to be working mostly in MAX again after mostly using ZBrush but it has given me the chance to think about topology a bit more and that can't hurt.

Thursday, March 19, 2009

ZBrush Speed Sculpt

I did this sculpt in about 2.5 hours including making the base mesh in MAX
I just improvised something from a general idea I had, and ended up with this.
There's some wonky bits but it was good fun and practice.

Wednesday, March 11, 2009

Stegosaurus WIP #1

Today I started modeling a Stegosaurus for fun/practice/showreel
I think this may have been Julie's idea as she's a big stegosaurus fan, so this one is for her
Modelled the basemesh in Max and then started in ZBrush, it's a few hours at this point.
There's many little errors that I can see now that I post this.

Saturday, February 28, 2009

Iggy Pop Sculpt

Yay, my first real post.
I'm currently on holidays from work so I have time to work on my Iggy Pop sculpt.
It's getting close to completion, not that's it's great or anything, but I can't be spending too long on any single project.