Lots and lots of retop.....
Trying to get all the major folds in geometry before adding smaller stuff in zbrush.
It can be kinda gruelling though. Thankg god most of it is done
Monday, May 30, 2011
Thursday, May 26, 2011
Reworking the face
I recently saw some pretty awesome human renders and reevaluated where my head model/shader/lighting was at and it was pretty rubbish. I spent some nights this week redoing the shader, refining the sculpt, making new eyes and changing pretty much all the maps. It still needs a fair bit of work, I have to test ways to get some softness into the eyes and there is too much bump and spec on the neck, but at least it's better than it was.
I also decided to only do minimal post stuff on my wips (just a zblur for DOF and a slight defocus to remove cg sharpness) as it hides problems that should be fixed.
I also decided to only do minimal post stuff on my wips (just a zblur for DOF and a slight defocus to remove cg sharpness) as it hides problems that should be fixed.
Sunday, May 22, 2011
Progress
Saturday, May 21, 2011
Hoodie Retop
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