Monday, May 30, 2011


Lots and lots of retop.....
Trying to get all the major folds in geometry before adding smaller stuff in zbrush.
It can be kinda gruelling though. Thankg god most of it is done

Thursday, May 26, 2011

Reworking the face

I recently saw some pretty awesome human renders and reevaluated where my head model/shader/lighting was at and it was pretty rubbish. I spent some nights this week redoing the shader, refining the sculpt, making new eyes and changing pretty much all the maps. It still needs a fair bit of work, I have to test ways to get some softness into the eyes and there is too much bump and spec on the neck, but at least it's better than it was.
I also decided to only do minimal post stuff on my wips (just a zblur for DOF and a slight defocus to remove cg sharpness) as it hides problems that should be fixed.

Sunday, May 22, 2011


Retopped the hoodie and the backpack and started detailing the straps.
I've changed the jeans to more of a skinny jean and adjusted the proportions as his legs were too short. Added some headphones.

Saturday, May 21, 2011

Hoodie Retop

Mostly retopped hoodie done with Wrapit in MAX. Took ages but I wanted to investigate techniques for retopping cloth accurately from a sculpt.
It's 100K polys