Sunday, June 26, 2011

WIP #whatever

some more work on this model

I lost a bunch of work because I stupidly subdivided to 20mil polys and then had saving errors. Stupid, stupid. The model is sitting at 5 million where it will stay for now, some tests with HD sculpting have been promising so hopefully I can use that to add detail. I'm still kind of searching for a surface and musculature that I like but it's moving along anyway. The pose will have to be adjusted to fit the weapon when I get around to blocking something out for it but it's close enough for now.

Thursday, June 23, 2011

Pose WIP

Putting this guy in a pose. It's really hard to get something balanced and with good shapes that works with the anatomy and concept I have in my head. It's pretty messy right now as the muscles have been pushed around a lot and need to be reformed a bit. Minigun is a downloaded model with extra stuff stuck on it for the moment. I imagine this thing will keep changing as I go along.

Sunday, June 19, 2011

Mutant Lemur #2

Retopo'd this guy and made changes to forms and proportions, started trying out stuff on the head area. Pose is crappy and just for fun. Added teeth and gums. I'm trying to make sure the insanity comes through.Topology

Wednesday, June 15, 2011

Mutant Lemur

I was watching a Richard Attenborough documentary about Madagascar that had lemurs in it. Also I wanted a bit of a release from the more realistic restrained project that I'm working on. It's a mutated Lemur monster thing. It's fun doing a more comic book style. I might retop it and move it up a few subdivisions and go full on detail, this is pretty WIP at the moment, trying to figure out proportions and muscle groups.