Monday, November 30, 2009

Galpagos Giant Tortoise WIP #5

I've started the process of texturing this model.
At this point I've got diffuse, bump, spec and gloss maps on everything and they all need refining to the point where it looks right. The lighting is the same setup as the earlier WIP. I'm liking the head but the neck and legs need a lot of work. You can see where I've started detailing the bump map on the shell but haven't gotten the whole way through yet.

Monday, November 23, 2009

Galpagos Giant Tortoise WIP #4

I've done some more sculpting on this model and also mapped the pieces of the model and exported some low res displacement maps to test that things are working as they should be.
I've comped the wireframe over the top to show the underlying geometry.
I'm looking forward to texturing this guy now although there is a fair bit of cleaning up and sculpting to do in Zbrush first.
Rendered in Mental Ray

Sunday, November 15, 2009

Galpagos Giant Tortoise WIP #3

Some more work on this model
Nori had a question from the previous post about the base mesh so I've included a screengrab of the base level.
The mesh is organised for rigging and animation, which is what intend to do with the model once I have exported some displacement/normal/whatever maps. I would also like to do proper texture maps for this guy and try for a little more realism than I did with the rhino. All the details still need refinement but I find it easier to jump around here and there on the model to keep myself interested.

Friday, November 13, 2009

Galpagos Giant Tortoise WIP #2

I've started detailing the tortoise. I'm sort of blocking in the major scales, wrinkles and folds (of which there are many) so I can come back and surface them a bit better later on. I've done a fair bit on the front legs as well but they are not shown in this render. He looks a bit angry, so I should probably fix that too

Sunday, November 1, 2009

Galpagos Giant Tortoise WIP #1

I had lots of fun making the rhino so I thought I'd stick with animals for now. This is 5 or so hours into a model of a Galpagos giant tortoise, I just think they're cool animals. This one I intend to completely retop in MAX to get a full unwrap and animation ready mesh, and then either do bump or displacement in ZBrush. The anatomy of these creature's is totally bizarre and it's good practice to work on something so foreign anatomically.