A cloesup, artsy render of this guy
Monday, October 1, 2012
Thursday, September 27, 2012
Brunhilde Shield WIP
Looking at the pose it seemed that the shield was going to take up a fair bit of screen space, just by necessity, so I put some effort into coming up with an interesting design for it. The shape is based on a Germanic kind of shield and the design itself is based around the Norse goddess Freyja who is in charge of the Valkyries. I tried to do some Norse knotwork around the place but it's more celtic than Norse really. The boar at the top of the design is the giant boar she apparently rides. The shape down the bottom is the hammer of Thor. She also has a chariot drawn by cats but I couldn't find anywhere to incorporate that, cool though it would have been. I'm pretty sure the shader will change a fair bit as the whole thing comes along
Monday, September 24, 2012
Brunhilde WIP
I wanted to do another musically themed character and learn some female anatomy so I decided to have a go at an opera singer. This is based on the character of Brunhilde from Wagner's Ring of Nibelungen opera. I've started on the costume, she will be holding a sword and shield and be wearing some sort of breastplate or mail that I haven't decided on yet. Probably a winged helmet also.
MAX/Vray render with old hair that was too high on the head
MAX/Vray render with old hair that was too high on the head
Saturday, September 15, 2012
Friday, September 14, 2012
Cellist WIP
Got some time off at the moment so I'm sinking some of it into this model.
There's quite a few things to fix on this but at least it might actually get finished
There's quite a few things to fix on this but at least it might actually get finished
Sunday, August 5, 2012
A ring for Bel
My wife Julie was comissioned to create a ring for a friend of ours. The brief was quite loose (but based around Victorian filigree style) which gave her freedom to try out some interesting designs. Early on we decided to try them out in 3D, initially just as a way of visualising Julie's ideas but then we decided to attempt to have the object 3D printed and then cast in silver.
The inital design of the band as it would be "unrolled".
The 3D model was created in MAX, the measurements are there as a guide to the firm doing the printing, as you can see the object itself was very small with some details getting down to the .1mm range. As someone who has only ever modeled for screen and print purposes, it is a challenge to get used to modeling for real world applications.
Pre vis-ing the ring on a hand mesh
After some trial and error (mostly error on my part) we got the tolerances and dimensions figured out in 3D and off to the printers. What we got back was this. The cage like structure is from the multiple sprues necessary for the metal to flow into all the tight spaces of the piece (or so I'm told).
Julie then chopped off all the sprues and cleaned up and polished the piece, polished all the convex surfaces blackened the crevices to highlight the shapes.
The piece was then taken to the setter to have the two diamonds set. Below is the result
This process was a major learning experience for both of us. Completing a challenging piece such as this will definitely be valuable experience for the next project we try.
Check out Julie's work here
Sunday, July 22, 2012
Sunday, July 15, 2012
Sunday, June 24, 2012
Head Sculpt
I haven't done any 3D at home for moths so I've decided to get back into it and try some stuff
I spent a few hours on this today, it's based on the famous Catalan cellist Pablo Casals, I have a plan to do a full character, we'll see how that goes...
I spent a few hours on this today, it's based on the famous Catalan cellist Pablo Casals, I have a plan to do a full character, we'll see how that goes...
Thursday, March 15, 2012
Half day model
Wednesday, March 7, 2012
Ziltoid the Omniscient: A triptych
Ziltoid the Omniscient
We saw Devin Townsend last week and Pete suggested that I do sculpt of the puppet Ziltoid.
I've spent about 5 hours on this.
Zbrush, zpsheres, dynamesh, retop with wrapit, simple rig with max bones, displacement created with Zbrush, rendered with vray and comped in nuke.
If I can be stuffed I will do the hands and some morph shapes for his face.
This render is some quick poses using the bone rig
We saw Devin Townsend last week and Pete suggested that I do sculpt of the puppet Ziltoid.
I've spent about 5 hours on this.
Zbrush, zpsheres, dynamesh, retop with wrapit, simple rig with max bones, displacement created with Zbrush, rendered with vray and comped in nuke.
If I can be stuffed I will do the hands and some morph shapes for his face.
This render is some quick poses using the bone rig
Monday, March 5, 2012
A Distorted King of Norway
This is a caricature of the king of Norway based on an image manipulation using photoshop's content aware scale by forums user Grei Skuring on the Somethingawful.com forums. I just liked the proportions and wanted to make it in 3d. Spent about 2-3 hours.
Good excuse to mess around a bit with Zbrush's fibremesh and BPR functions also
Good excuse to mess around a bit with Zbrush's fibremesh and BPR functions also
Friday, February 24, 2012
Sunday, February 19, 2012
Monday, February 13, 2012
Shader progress
Thursday, January 26, 2012
Sgt. Colon
Tuesday, January 24, 2012
Monday, January 2, 2012
Jackrum WIP2
Tweaking of the shader and attempting to balance details
This has a little bit of sharpen added in photoshop as I was trying to get that high contrast B&W
look like the photography of Mark Story
I'm having a few issues balancing the shader glossiness/spec and the light size and intensity, I seem to be chasing them round in circles a bit.
Need to make eyebrows and eyelashes and maybe tiny facial hairs
This has a little bit of sharpen added in photoshop as I was trying to get that high contrast B&W
look like the photography of Mark Story
I'm having a few issues balancing the shader glossiness/spec and the light size and intensity, I seem to be chasing them round in circles a bit.
Need to make eyebrows and eyelashes and maybe tiny facial hairs
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