some more work on this model
I lost a bunch of work because I stupidly subdivided to 20mil polys and then had saving errors. Stupid, stupid. The model is sitting at 5 million where it will stay for now, some tests with HD sculpting have been promising so hopefully I can use that to add detail. I'm still kind of searching for a surface and musculature that I like but it's moving along anyway. The pose will have to be adjusted to fit the weapon when I get around to blocking something out for it but it's close enough for now.