I wanted to get some texturing going and try some blending of displacements coming out of Zbrush with painted ones and getting a bit of a shader together. Lots of tweaking needed.
Getting some good (but harsh!) feedback from Julie about the harmony of the facial details so I have a fair way to go to balance them out properly. Just found a rogue colour correct that was boosting the amount of red in the diffuse, which probably isn't helping. Colour blindness is starting to be a pain in the arse.