I wanted to get some texturing going and try some blending of displacements coming out of Zbrush with painted ones and getting a bit of a shader together. Lots of tweaking needed.
Getting some good (but harsh!) feedback from Julie about the harmony of the facial details so I have a fair way to go to balance them out properly. Just found a rogue colour correct that was boosting the amount of red in the diffuse, which probably isn't helping. Colour blindness is starting to be a pain in the arse.
Sunday, August 14, 2011
Tuesday, August 2, 2011
Made this in a few hours from my human base mesh. I would like to take it further but I'll see what happens. The head design was heavily influenced by Gio Nakpil's awesome ogre bust. I might have to try and change mine a bit so it's not so similar. It is fun to try and construct a body after the fact though.