Did some lighting and shader work on this today as well as some comp in Nuke
I chucked in eyes that I had from my other project and havent done textures for the teeth and gums yet
Friday, December 3, 2010
Thursday, December 2, 2010
Messing with the shader
I did some experimenting with the normal map and found that it was coming into max inverted causing the strangeness in the previous render. It's not that simple going from zbrush to max sometimes. This render has the SSS effect turned up too high mainly just to see what it would do. It has muddied out a lot of the detail as has the DOF effect that I put on for fun. Getting closer though
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