Thursday, December 2, 2010

Messing with the shader

I did some experimenting with the normal map and found that it was coming into max inverted causing the strangeness in the previous render. It's not that simple going from zbrush to max sometimes. This render has the SSS effect turned up too high mainly just to see what it would do. It has muddied out a lot of the detail as has the DOF effect that I put on for fun. Getting closer though

2 comments:

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  2. Baaahhh, looks like 'creepy eoin' ha ha.

    The gap between his eyeball and eyelid freaks me out. I imagine beads of sweat on his forehead, and toughs of orange hair.

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