I've done the displacement thing in MAX and mental ray and created a little base and vegetation for my Rhino Model. I got the base render and multiplied over an ambient occlusion pass in fusion to make the model pop a little bit more. Learned a bit more about displacement exporting from ZBrush, although I still don't get it much. I think she's pretty anyway
Wednesday, October 28, 2009
Monday, October 26, 2009
Hey! It's another speed sculpt
Thursday, October 22, 2009
Another Speed Sculpt
Monday, October 19, 2009
Speed Sculpt
Sunday, October 18, 2009
Wednesday, October 14, 2009
Rhino WIP#2
I've been at this for a couple of days now, it's great fun to work on. I'm starting to realise the power of ZBrush alphas in creating surface textures, the trick is to use them in the right way so they don't look like tiled and flow with the mesh. I have 8GB of RAM in my machine and this mesh has got it at it's limit, I had to change a few settings to get the performance useable. It's obvious that I haven't started sculpting the far side of the body yet. I'm looking forward to posing him/her.
Sunday, October 11, 2009
Rhino WIP#1
I've got some time off so I'm starting a new modeling project. This is something that I thought would be a good challenge from the overall form, to the secondary major skin folds to the tertiary skin details, wrinkles etc. After doing a lot of work on lighting, materials etc on Cohen I need to get back into pure modeling and try to improve. Probably 7 hours spent on this so far, I'm taking my time because I'm trying for a fairly realistic representation.
Wednesday, October 7, 2009
Cohen the Barbarian
Well, it's been a hectic month or so at work. We've been developing an intro and teaser for a kid's animated TV show for a while now for 2large productions and I hadn't had any time to work on Cohen. Once we sent Dan off to MIPCOM with his DVD though, things quietened down significantly, so much so that I'm now on holidays for the next week and a bit.
Having more spare time has meant that I could finish off Cohen. For me, finishing off a model is more a case of becoming unable to see it properly, losing my objectivity, becoming exhausted and throwing in the towel. It could be heaps better, but I'm better off moving onto the next challenge and trying to learn something rather than tweaking and re-rendering for weeks.
Having more spare time has meant that I could finish off Cohen. For me, finishing off a model is more a case of becoming unable to see it properly, losing my objectivity, becoming exhausted and throwing in the towel. It could be heaps better, but I'm better off moving onto the next challenge and trying to learn something rather than tweaking and re-rendering for weeks.
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