Some more work on this model
Nori had a question from the previous post about the base mesh so I've included a screengrab of the base level.
The mesh is organised for rigging and animation, which is what intend to do with the model once I have exported some displacement/normal/whatever maps. I would also like to do proper texture maps for this guy and try for a little more realism than I did with the rhino. All the details still need refinement but I find it easier to jump around here and there on the model to keep myself interested.