Some more work on this model
Nori had a question from the previous post about the base mesh so I've included a screengrab of the base level.
The mesh is organised for rigging and animation, which is what intend to do with the model once I have exported some displacement/normal/whatever maps. I would also like to do proper texture maps for this guy and try for a little more realism than I did with the rhino. All the details still need refinement but I find it easier to jump around here and there on the model to keep myself interested.
I love the layers on the shell. Looks like an old sea shell how the layers flake and chip off.
ReplyDeleteFreaking awesome dude!
Also, the proportions look much better tin V2 than V1.
ReplyDeleteWow, that is amazingly awesome. I don't pretend to know how you do that, but you do it well. Also, PLEASE CHECK OUT MY BLOGS!!! I am very stubborn, so I can keep at this for months if I have to. So I would just give in and check it out if I were you. PLEASE!!!
ReplyDeleteOh thanks for showing us the mesh! Really is amazing, the details and all!
ReplyDelete