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Tuesday, April 12, 2011

I've relit the scene to something more neutral, updated most of the maps, updated the detailing on the sculpt and played with the shaders a bit. I've had to soften the 3d render a bit as I think I have an antialising filter in Vray that is too sharp. Also both my monitors have vastly different sharpnesses which is a pain. I need to get more out of the spec maps and localise stuff a bit more but I think it's moved along since the last render. Funny how how breakup in the skin texture ages him by like 10 years
ZB Sculpt

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