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Wednesday, April 27, 2011

Modeling a beanie

My half arsed explanation of how I modeled the beanie.

-Model a stitch
-Unwrapping at this point can be useful for mappin g bump or disp to each stitch
-Mirror it
-Array the stitches (you can adjust the individual stitch easier when it is arrayed properly
-Array the stitches into a cylinder
-Use FFDs and zbrush to wrap it onto the head
-Use spacing tool and a spline to create the rim
-A circular patch of stitches can create the top cap of the beanie, much like real beanies are made

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